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apel's sacks requires a normal map rename

pull/549/head
Daniel Pittman 5 months ago
parent
commit
2c3ef90645
1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      momw/momw/data_seeds/by_category/objects_and_clutter.py

+ 2
- 1
momw/momw/data_seeds/by_category/objects_and_clutter.py View File

@ -403,7 +403,8 @@ def init():
"status": "live",
"tags": [tag_high_res, tag_normal_maps, tag_manual_edit_needed],
"url": nexus_mod("42558"),
"usage_notes": "This requires edited meshes or else it shows up shiny in game, please see <a href='/tips/shiny-meshes/'>the shiny meshes tips page</a> for more information. The official OpenMW documentation covers this mod specifically, but I'd like to provide a patch if I can (someday).",
"usage_notes": """<p>This requires edited meshes or else it shows up shiny in game, please see <a href='/tips/shiny-meshes/'>the shiny meshes tips page</a> for more information. The official OpenMW documentation covers this mod specifically, but I'd like to provide a patch if I can (someday).</p>
<p>You need to rename <code>textures/Apel_sack_01_nm.dds</code> to <code>textures/Apel_sack_01_n.dds</code> - please see the <a href="/tips/file-renames/">file renames guide</a> for more information.</p>""",
},
{
"name": "Redoran Council Hall Improvement",


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