#604 New mod checklist

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opened 1 month ago by hristoast · 0 comments
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I need to have some semi-formal checklist for adding a new mod.

The idea being there are some rudimentary checks to ensure the mod works and has no conflicts with anything else in a list (if applicable).

Asset conflicts could be detected by way of a script that reads data dirs and notes duplicate assets. The openmw-modchecker script could be refactored for this purpose.

I need to have some semi-formal checklist for adding a new mod. The idea being there are some rudimentary checks to ensure the mod works and has no conflicts with anything else in a list (if applicable). Asset conflicts could be detected by way of a script that reads data dirs and notes duplicate assets. The `openmw-modchecker` script could be refactored for this purpose.
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