#632 Add Abot's Travel mods

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opened 2 months ago by Kravensky · 4 comments
Collaborator

Gondoliers
Silt Striders
Boats

Back in the day they was having some issues. Some of them may be already resolved (one engine bug related to Boats is closed now).

The mods conflict with Tamriel Rebuilt, but there is a patch available.

The author is hostile to openmw (at least from what i've read), better not to contact him.

[Gondoliers](https://www.nexusmods.com/morrowind/mods/43291) [Silt Striders](https://www.nexusmods.com/morrowind/mods/42267) [Boats](https://www.nexusmods.com/morrowind/mods/42270) [Back in the day](https://forum.openmw.org/viewtopic.php?f=40&t=5223&p=56001&hilit=abot+travel#p55338) they was having some issues. Some of them may be already resolved (one engine bug related to Boats is closed now). The mods conflict with Tamriel Rebuilt, but there is a patch available. The author is hostile to openmw (at least from what i've read), better not to contact him.
alvazir commented 2 months ago
Collaborator

Those 3 work good as well as Waterlife

There are few non-critical issues:

  1. Rarely you may see those ships or gondoliers travel over land :-D
  2. Scenic travel is a bit worse in OpenMW (don't remember details)

These mods are must have for immersion.

Those 3 work good as well as Waterlife There are few non-critical issues: 1. Rarely you may see those ships or gondoliers travel over land :-D 2. Scenic travel is a bit worse in OpenMW (don't remember details) These mods are must have for immersion.
Owner

Thanks for this - I really need to try these out!

Thanks for this - I really need to try these out!
hristoast added the
DB/Mod addition
label 2 months ago
hristoast added this to the Release: 3.0 milestone 2 months ago
hristoast self-assigned this 2 months ago
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Collaborator

Those 3 work good

Thanks for testing!

as Waterlife

I was going to ask about it next, thank you. Actually there is page for this mod, but it marked not working. Also i've read on forum:

I am seeing SOME water life showing up in the game, but not very much, even after adjusting the settings, including setting the spawn rate to 2x. I definitely remember more life when I ran this mod with the original .exe. I wonder what's going on.

But it's dated 2017, can you comment on it?

> Those 3 work good Thanks for testing! > as Waterlife I was going to ask about it next, thank you. Actually there is [page](https://modding-openmw.com/mods/water-life/) for this mod, but it marked not working. Also i've read on forum: > I am seeing SOME water life showing up in the game, but not very much, even after adjusting the settings, including setting the spawn rate to 2x. I definitely remember more life when I ran this mod with the original .exe. I wonder what's going on. But it's dated 2017, can you comment on it?
alvazir commented 2 months ago
Collaborator

I have not seen previous versions of Waterlife, so can not compare.

Default settings produce lots of waterlife, and it can be adjusted.

I prefer "https://www.nexusmods.com/morrowind/mods/47230" to Waterlife's fishing, but you should probably consider it only if you decide to use other RacerPlume mods (along with Frostwind :-D )

I have not seen previous versions of Waterlife, so can not compare. Default settings produce lots of waterlife, and it can be adjusted. I prefer "https://www.nexusmods.com/morrowind/mods/47230" to Waterlife's fishing, but you should probably consider it only if you decide to use other RacerPlume mods (along with Frostwind :-D )
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