CFG Generator: groundcover plugin handling #739

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opened 1 month ago by hristoast · 0 comments
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It'd be nice if the CFG Generator could display groundcover plugins as it does for normal game content plugins.

This will likely require something similar to how plugins are currently handled, though if possible I'd like to avoid adding a new model just for them.

It'd be nice if the CFG Generator could display groundcover plugins as it does for normal game content plugins. This will likely require something similar to how plugins are currently handled, though if possible I'd like to avoid adding a new model just for them.
hristoast added the
UX/Features
label 1 month ago
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