Source code for the modding-openmw.com website https://modding-openmw.com/
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{% extends 'base.html' %}
{% block title %}Getting Started: Managing Mods{% endblock %}
{% block content %}
{% include "gs-nav.html" with cur_page="gs-directories" prev_link='/getting-started/settings/' next_link='/getting-started/tips/' %}
<h3 class="center">Getting Started: <span class="bold">Managing Mods</span></h3>
<p>Before you get started into a huge list of mods, it's important to have a way to be organized. There's a few ways to go about this depending on your personal preference and possibly your OS.</p>
<h4 class="bold">Windows</h4>
<iframe width="560" height="315" src="https://www.youtube.com/embed/cJvzXVi3lAg" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<p>
The video above was produced by Rob of <a href="https://www.youtube.com/c/RobsRedHotSpot/videos">Rob's Red Hot Spot</a>, a general outline of its contents is below:
</p>
<p>
If you are using any modern variant of Microsoft Windows you will almost certainly want to go with <a href="https://github.com/ModOrganizer2/modorganizer/releases">Mod Organizer 2</a> and <a href="/mods/modorganizer-to-openmw/">ModOrganizer-to-OpenMW</a>.
</p>
<p>
Below is a step-by-step guide on using Mod Organizer 2 to streamline the download and installation of mods:
</p>
<ol>
<li>Install <a href="https://github.com/ModOrganizer2/modorganizer/releases">Mod Organizer 2</a> and the <a href="https://www.nexusmods.com/morrowind/mods/45642">Export to OpenMW plugin</a>. Point this to your mods folder (e.g. <code>C:\games\OpenMWMods</code> or whatever you are using).</li>
<li>
Install mods in order, use any of <a href="/lists/">this website's lists</a> as a reference or use your own list/load order. Mod Organizer 2 can be used to:
<ul>
<li>Run <a href="http://wiki.tesnexus.com/index.php/BAIN_an_understanding">BAIN installers</a></li>
<li>Select data folders within mod <code>.zip</code> files</li>
<li>Merge patches with core mods</li>
<li>Delete unwanted or conflicting files</li>
<li>Create folders as needed</li>
<li>Rename files as needed</li>
</ul>
</li>
<li><a href="/tips/register-bsas/">Register BSAs</a> the normal way</li>
<li>Ensure your load order matches what's given by <a href="/cfg-generator/">the CFG Generator</a>, or use Mlox to verify if using a custom list.</li>
<li>Optional but potentially useful: rename <code>.omwaddon</code> files to <code>.esp</code>, so that Mod Organizer 2 will recognize them.</li>
<li>Close Mod Organizer 2, run the OpenMW-Launcher and double check your plugin load order</li>
<li><a href="https://github.com/jmelesky/omwllf/blob/master/README.md#how-to-use-this">Run OMWLLF</a> as you would normally</li>
<li>Add the generated OMWLLF plugin to the end of your load order</li>
<li>Run OpenMW from the launcher and enjoy!</li>
</ol>
<h5 class="bold">Other Mod Organizer 2 References</h5>
<p>As another reference on the topic I recommend taking a look at <a href="https://www.danjb.com/morrowind/openmw_mod_management">Danjb's Guide To OpenMW Mod Management</a>.</p>
<h4 class="bold">BSD / Linux / macOS</h4>
<p>Users on one of BSD / Linux / macOS may be able to run Mod Organizer 2 and the plugin for OpenMW via wine. I've ran Mod Organizer 2 via wine, though I've not tried the OpenMW plugin (yet.)</p>
<p>Some users may prefer a management system that's not strictly GUI-driven, and for that I strongly advise checking out <a href="/mods/portmod/">Portmod</a>.</p>
<p>And as another alternative -- those looking to handle things by hand or manually as it were, regardless of your OS, read on.</p>
<h4 class="bold">Doing It Manually</h4>
<p>To ensure things stay organized and that you can easily add and remove anything, you'll want to adhere to a specific directory structure. For the purposes of this guide, we are going to use the below base directories for all mods:</p>
<p class="bold">Windows:</p>
<p><pre><code>C:\games\OpenMWMods</code></pre></p>
<p class="bold">macOS:</p>
<p><pre><code>/Users/username/games/OpenMWMods</code></pre></p>
<p class="bold">Linux:</p>
<p><pre><code>/home/username/games/OpenMWMods</code></pre></p>
{% comment %}
<p class="bold">Android:</p>
<p><pre><code>/sdcard/OpenMWMods</code></pre></p>
{% endcomment %}
<p>This means that each mod would be represented in your <code>openmw.cfg</code> file as follows:</p>
<p><pre><code>data="C:\games\OpenMWMods\Category Name Here\Mod Name Here"</code></pre></p>
<p>Note that this path may vary depending on your OS; the above example is for Windows users.</p>
{% comment %}
<p>To ensure each needed directory is in place without doing them all, one-by-one, the command line/prompt can be used:</p>
<p id="unixes" class="bold"><a class="noul" href="#unixes">GNU/Linux, macOS, and other UNIXes</a></p>
<pre><code>$ mkdir -p /home/username/games/OpenMWMods/&#123;{{ cats_string }}&#125/&#123;{{ mods_string }}&#125;</code></pre>
<p id="windows" class="bold"><a class="noul" href="#windows">Windows (PowerShell)</a></p>
<ol>
<li>Press the windows key and the "r" key - this opens the "run" prompt.</li>
<li>Type "powershell", hit enter.</li>
<li>Paste the below command into your prompt:</li>
</ol>
<pre><code>md $(%&#123;"games$_"&#125;&#123;"games/OpenMWMods$_"&#125;{{ win_string }})</code></pre>
<p>The end result of either command will be a folder somewhere called <code>OpenMWMods</code> that contains <span class="bold">{{ rec_count }}</span> folders, one for each recommended mod.</p>
{% endcomment %}
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{% endblock %}