|Hristos N. Triantafillou aaf421dff3||7 months ago|
|bin||7 months ago|
|lua||7 months ago|
|util@0df563d92d||7 months ago|
|.gitignore||7 months ago|
|.gitmodules||7 months ago|
|LICENSE||1 year ago|
|Makefile||7 months ago|
|README.md||7 months ago|
Repository for the official Modding-OpenMW.com TES3MP server.
This has been setup to be a clone-and-go package; you can be up and running in a few steps:
git clone --recursive http://git.modding-openmw.com/TES3MP/tes3mp-server.git cd tes3mp-server make
This will only work out of the box on Linux, however it should be simple to swap in macOS or Windows executables.
The IrcBridge and LiveMap modules are not loaded by default. Enable them by setting an environment variable:
# Enable IrcBridge TES3MP_USE_IRC=t make # Enable LiveMap TES3MP_USE_LIVEMAP=t make # Enable both TES3MP_USE_IRC=t TES3MP_USE_LIVEMAP=t make
By default the vanilla Morrowind leveling system is used, but this too can be changed with an environment variable:
# Use Better Vanilla Leveling TES3MP_LEVELING=BetterVanillaLeveling make # Use NCGD TES3MP_LEVELING=NCGD make
By default the default TES3MP spawn is used. Other options are available:
# Use the Original Start spawning system TES3MP_SPAWN=OriginalStart make # Use random spawn points TES3MP_SPAWN=RandomSpawn make
Below is how I run the server:
TES3MP_LEVELING=NCGD TES3MP_SPAWN=RandomSpawn TES3MP_USE_IRC=t TES3MP_USE_LIVEMAP=t make
This enables: NCGD for leveling, random player spawn locations, an IRC chat bot, and a Live Map.
A sample runit service might look like this:
#!/bin/sh export LD_LIBRARY_PATH=/srv/tes3mp/server/bin/lib export TES3MP_USE_IRC=t export TES3MP_LEVELING=NCGD export TES3MP_SPAWN=RandomSpawn export TES3MP_USE_LIVEMAP=t cd /srv/tes3mp/server/bin exec chpst -u tes3mp:tes3mp ./tes3mp-server.x86_64
To create a customized or forked version of this server:
# From within this repo git checkout -b my-cool-branch-name
Then, from here push your changes to whatever git repo you choose.
For example, Windows or macOS executables could be added instead of the Linux ones I use.
A simple automated test which verifies a successful startup and shutdown is included:
If this is ran and exists cleanly, you can at least be sure the server starts and exits fine. Note that nothing involving players logging in is tested (yet).